Archive for the ‘Animation’ Category

How The Lion King Got the Hero’s Journey Treatment: Thanks to Synchronicity and Some Help from a Plagiarist

August 7, 2019

Rafiki Simba Sunbeam

One of the joys of my professional life is that I had a chance to influence the original version of Disney’s The Lion King, and I have a plagiarist to thank for it.

It was 1992 and I had been working in the story department of Walt Disney Studios, primarily on the live action side, with little involvement with the separate, closed-off world of animation.  I had developed a reputation as a guy with broad general knowledge and a talent for ferreting out good story ideas from folklore and history.  Unknown to my bosses, I was working out the secret code for generating movie stories, believing I had found it in the “Hero’s Journey” pattern of myth and folktales identified by writer Joseph Campbell in his book The Hero with a Thousand Faces.  I had discovered Campbell in film school at the same time the first Star Wars movie came out, and was convinced his myth-flavored memes had something to with the galactic cultural impact of the franchise.  As I entered the film business as a script reader, I found Campbell’s “Hero’s Journey” concept a reliable tool for analyzing and troubleshooting contemporary movie stories as well as epic fantasies.

After working at Disney for some time, I set down my translation of Campbell’s ideas into the language of filmmaking, writing it up in the style of the corporate memos that were popular at the time and calling it A Practical Guide to the Hero with a Thousand Faces, a seven-page statement of the essential operations that create an effective story.

I distributed copies to my fellow script readers and a few executives at Disney but got little response.  One executive thought The Hero with a Thousand Faces was a novel I was trying to set up as a Disney movie project.

But before long, the corporate rumor mill buzzed with the news that the studio’s chief of production, Jeffrey Katzenberg, had come across a copy of my memo and recommended it at a meeting of top executives.  However, according to friends of mine who were in the room, the credit went to a mid-level exec who had plagiarized it by removing my cover sheet and submitting it under his name.

Katzenberg was excited about the memo.  By coincidence or synchronicity, he had encountered Campbell’s ideas at around the same time and thought my memo was a cogent restatement of his complex theory.  Boiled down to twelve bullet point operations, my spin on the Hero’s Journey was accessible to screenwriters and useful as a guideline for many of the studio’s projects, especially his baby under development over in Animation, then called King of the Jungle, but soon to become The Lion King.

As soon as I heard that Katzenberg was encouraging his execs and writers to pay heed to the memo’s message, I wrote him a letter, claiming authorship and asking for more involvement in the studio’s story-making process.  This was a bold and risky move, jumping over many levels in the chain of command and penetrating the sacred veil of the inner circle of power, which was as forbidding as the disembodied head of Oz the Great and Powerful.  To my amazement, he called me as soon as he received the letter, and told me there was a place for me in the recently-revived animation department.  They were on a roll after the success of The Little Mermaid, Beauty and the Beast and Aladdin and excitement was high over the next major project, Pocahontas.  But I was sent to work with the group developing King of the Jungle, considered to be the B team, with more modest expectations.

I wasn’t sure how far my Practical Guide memo had penetrated into corporate culture and was pretty sure I would have to do a job of salesmanship to explain the virtues of my way of conceiving a story, but this turned out to be unnecessary.  I could see as soon as I walked in that they had already digested The Memo, for there, on an official Disney Animation corkboard, was pinned the entire storyboard for King of the Jungle, with the twelve stages of the Hero’s Journey clearly marked as signposts.

I later learned Katzenberg himself had urged that his writers, directors and top animators read The Memo which seemed in his mind to be a good match for the needs of this story.  According to studio legend, the story that became The Lion King had a personal element for Katzenberg, reflecting in some way the deep emotions he remembered from a fateful moment in his own coming of age.  Of course, the script also drew on other sources, including Disney’s classic Bambi, a bit of King Arthur and even Shakespeare’s Hamlet.

I was summoned to a presentation of King of the Jungle’s story board, acted out in the grand Disney tradition by directors Roger Allers and Rob Minkoff who took on the parts of all the characters while they referred to preliminary drawings pinned to long corkboards.  In the audience were some story consultants like myself, the writers and department heads and some Disney old-timers called in for their reactions.  The production was already pretty far along, with some scenes roughly animated and a few fully animated and colored, including the spectacular opening number, The Circle of Life.

When Allers and Minkoff finished their lively presentation, I joined in the discussion, making a few suggestions that seemed in the spirit of why I was there – to lend some mythic dimension to the story of the young lion king.  Although I feared it was too late to make changes to the beautifully animated Circle of Life number, I made a couple of suggestions that were taken to heart and found their way into the finished film.

Most of my notes involved the character of Rafiki the baboon who serves as a kind of comical Zen master and occasional life coach for young Simba.  At that point he was ill-defined as a mythic Mentor, failing to perform the essential functions of that archetype.  I thought of a couple of touches that would enhance his almost religious aura: anointing the infant Simba’s forehead to mark him as a chosen one, and having a shaft of sunlight shoot out of the parting clouds just as Rafiki holds up the baby to show the adoring animals, creating a sort of stained-glass window effect and giving the ceremony an endorsement from nature.  One of the directors, Rob Minkoff, thought it over and said yes, Rafiki already was carrying some mysterious gourds and maybe he could crack one open to anoint the cub’s forehead with its juice.  The shaft of sunlight idea met with general agreement – in fact there was a kind of spark of excitement in the room — and I spotted some of the animators sketching the scene on their drawing pads.  In the finished film, the shaft of light is timed perfectly to coincide with the climax in the musical composition, and the effect is quite dramatic.

It’s hard to say who is responsible for an idea in a film, especially in animation where hundreds of people are commenting, critiquing and trying out different solutions.  I may have been the first, the fifth, or the twenty-fifth to suggest something, but every opinion has weight, and even if you are chiming in after someone else expressed an idea, you are helping to influence the group’s ultimate sense of what’s right for the story.

I was happiest when the team took one of my notes and ran with it, usually transforming it into something excitingly different from what I could have imagined.  At one point I was asked to do a Hero’s Journey analysis of Hamlet since that was in the back of everyone’s minds in the conflict between Simba and his usurping uncle Scar.  I was also tasked to provide the writers with a list of the best-known lines from Hamlet, and they turned these into clever parodies of Shakespeare, with Hamlet’s “Alas, poor Yorick, I knew him well,” becoming “Alas, poor wildebeest, I chewed him well.”  The choice of Jeremy Irons as the sardonic voice of Scar went a long way to giving his character a Shakespearian flavor.

Other touches that I thought would add some mythic resonance:  Feeling that Rafiki and Simba dropped out of contact for too long in the second act, I recommended that Rafiki should use his mystical powers to track down Simba and continue his training.  This was effectively translated into the visual language of animation with a scene of Rafiki sadly smearing a cave drawing of Simba because he fears the cub must be dead.  Then, in a later scene after Simba has transitioned into adulthood, Rafiki senses that Simba is still alive and adds an adult lion’s mane to the drawing before setting out to find him.

I also felt that Scar’s self-centered, cruel leadership should result in visible harm to society and the environment.  This was realized in the film by brief transitional shots that showed plants withering and waterholes drying up.  The idea survived into Julie Taymore’s theatrical version of The Lion King, where the effect was achieved by brilliantly simple stagecraft.  At the beginning of the second act, the lights come up on an empty stage, covered with a circular piece of blue silk fabric that represents a watering hole.  Then, it is slowly pulled from the center down into a small hole drilled into the stage floor, so that the waterhole seems to dry up before our eyes.  I got the shivers when I saw it.  The simple bit of stage magic was more powerful than the fanciest, most expensive movie special effects that you could imagine.

When I saw the fully-animated final version of The Lion King, it was clear that the directors, writers and artists had done their best to give the story some of the majesty and timeless quality of myth.  They confidently steered the story in the Hero’s Journey direction at the end of the second act, when Rafiki finds Simba and leads him on a vision quest to meet the spirit of his father.  Rafiki is at his best here as a wise-cracking Yoda-like teacher who issues knocks on the head along with pearls of wisdom.  The scene is another connection to Hamlet, mirroring a scene where young Hamlet confronts the ghost of his father, who urges him to confront the uncle who murdered him.

There was a lot of suspense around the release of The Lion King.  We all liked it but had no idea how it would play for an audience that didn’t already know the story.  Disney had been on a roll with The Little Mermaid, Beauty and the Beast and Aladdin all scoring solid hits.  Some wondered if The Lion King, an original story not based on a well-known fairy tale or children’s book, would fail to top them.  To everyone’s relief, it surpassed them all, becoming the most successful animated film ever, and for a while, the most profitable motion picture in history.  Why?  Mainly because people were enchanted by the talents of the animation team, the gorgeous renderings of the animals, the earthy, Broadway-influenced comedy of Timon and Puumba and the exuberant, African-themed music.  But there was also a secret sauce, the Hero’s Journey patterns that resonated for audiences in every culture around the globe.  The challenge of growing up and claiming your rightful place in the world is a classic Hero’s Journey motif that struck something deep in many people.  The familiar stages of the hero myth were not the only principles guiding The Lion King; some of Walt’s own heart and way of thinking steered the ship along with the team’s good instincts for comedy and a wonderful sense of fun.  But the Hero’s Journey definitely played its part and I can say that this is one case where it was applied consciously to make the work more accessible to a broad audience and give it a sense of magic and the powerful, primal rhythms of life.

To complete the story, people want to know what happened to the plagiarist.  I have forgotten his name; I don’t hold a grudge and in fact I thank him, because without the irritation of having my work stolen and presented at the highest levels of the company, I might never have had the chance to make my modest contribution to The Lion King.  Many people knew about his plagiarism and he might have endured slight damage to his reputation, but I doubt it.  At the time, I offered this prayer I learned from an old screenwriter, a veteran of Warner Bros. glory days: “O Lord, may they get exactly what they deserve as soon as possible.”

My memo lived on, spreading virally all over Hollywood by the primitive means of fax and copier, becoming part of Hollywood lore and eventually becoming the cornerstone of my book, The Writer’s Journey: Mythic Structure for Writers, about to be re-published with a 25th anniversary edition by Michael Wiese Productions.

HPIM7828

 

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How I wrote the screenplay for One Hundred and One Dalmatians

August 22, 2014

I am known as a story analyst and consultant but I am also a produced screenwriter. True, my screenwriting output has been modest. I can claim a “screenplay by” credit on only one produced feature film, the 1996 animated feature JESTER TILL, or as it was known in Germany, TILL EULENSPIEGEL. And I have a credit of “additional story material by” on THE LION KING, shared with about twenty other people.

Till English poster

But that’s not quite the whole picture. I have another writing achievement in the world of feature animation.
I wrote the screenplay for Disney’s 1961 classic ONE HUNDRED AND ONE DALMATIANS.

One_Hundred_and_One_Dalmatians_movie_poster

Hold on a minute there, buster, you animation buffs are saying. The record shows that veteran Disney animator Bill Peet gets sole “story” credit for adapting the novel by Dodie Smith.

BillPeetcrop

 

Chris Vogler’s name appears nowhere in the credits.  How is it possible that I could have written the screenplay for a Disney cartoon feature released in 1961, at which time I was a 12-year-old living in the suburbs of St. Louis, Missouri? Was I a child prodigy? Or did the modern-day Vogler get into the WABAC machine with Mr. Peabody and time-travel to 1961 to deliver the script?

It was neither childhood precocity nor time travel and yet, I must insist, I wrote the screenplay for 101 Dalmatians, even though my name does not appear on the movie or in the record books.

This is how it came about. In 1994 I was employed by Disney as a story analyst and researcher. I had worked my way over ten years into a dream job, where I was paid to research subjects of great interest to me, topics like current trends in comic books and children’s literature or the movie potential of fairy tales and legends from world culture. I had won the reputation of being able to respond quickly to densely detailed assignments and was often tapped for the inevitable emergencies that arise in the story department.

One day I got an urgent memo from a Disney executive saying the studio was undertaking a new effort to make live action feature films from some of Disney’s classic animated features. They had decided to start with One Hundred and One Dalmatians.

According to the corporate brainstorm, it should be relatively easy to develop live action versions of the animated features, using the script of the animated film as a first draft. Just stroll over to the animation department file room, make a copy of the screenplay, and hand it to the live action screenwriters as their first draft. Much of the heavy lifting of plotting, characterization and dialogue was already done. It could save months or years of costly development.
Good idea, but there was bad news from the animation archivists. They reported that there were no screenplays in existence for the classic animated features, because in those days, they didn’t write screenplays.

The technique of creating full screenplays for animated features didn’t come into vogue until the 1990s when Jeffrey Katzenberg took an interest in running Disney Feature Animation. Until then, the animated features had been created from short outlines and storyboards, using hand-drawn images to lay out the sequences and actions of the proposed film. In Walt Disney’s time, and in the decades since his death, no one ever bothered to write down all the visuals and dialogue in screenplay form. The story existed in the form of the story boards, but mainly it lived in the collective minds of the animation team.

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Writing credits for animated features in Walt Disney’s day were rarely if ever expressed in terms of “screenplay by”. Typically credit was given for creating the story with terms such as “story adaptation” (Snow White, Pinocchio), “screen story by” and “story development” (Dumbo), or just “Story” (Cinderella, The Sword in the Stone). Credit was usually shared among eight or ten animators, except in a few cases such as One Hundred and One Dalmatians and The Sword in the Stone, where Bill Peet got the high honor of sole writing credit in the form of “Story by”.

In the case of 101 Dalmatians, the closest thing in the archives to a screenplay was a highly technical document called a “continuity” which was simply a list of the lines of dialogue along with precise notes on timing and movement for the animation camera department. There was also Bill Peet’s original outline adapting the novel, something that we would call today a “treatment”. But there was no screenplay, with shot-by-shot descriptions of characters and their actions interspersed with dialogue.

So the studio turned to me. Create a screenplay, they said. Here is a videotape copy of the animated film, here is the continuity with all the dialogue, here is Bill Peet’s outline. From these materials, we would like you to create a document in screenplay format, accurately reflecting the finished film.

And we’d like you to do it in three days.

So I put myself in a small room with a VCR and a typewriter and reverse-engineered a screenplay, describing the movie shot-by-shot and inserting the appropriate dialogue.

It was largely a technical exercise, with only a small amount of creativity required to bring some life to the shot descriptions. I was not making up any of the actions or dialogue, I was not creating the humor and suspense. And yet I felt the pride of authorship, for where there was no screenplay before, there was now a screenplay.

I turned in the script, my script, on Monday morning. I made a case that it should be treated as a special kind of authorship, and that in addition to my story analyst time for doing the work, it should be submitted for consideration of getting me into the Writers Guild so I could secure all the good stuff that comes with it. But no dice, said my supervisors in the story department. No way would the studio ever pay a penny over the union hourly rate. I was already making a small fortune in overtime, they pointed out.

The best I could do was to insist that they put my name on the script in some form. We agreed to “Screenplay assembled by Chris Vogler” and that’s how it went into the studio archives.

But still I can say I wrote the screenplay for 101 Dalmatians. It’s a teeny tiny footnote (just a toe-note really) in animation history, but I thought you might find it interesting as an example of the oddball assignments that sometimes come along for story analysts and consultants in the movie biz. It takes nothing away from the brilliance and warm humor of Bill Peet, or the artistry of directors Clyde Geronimi, Wolfgang Reitherman and Hamilton Luske and the rest of the talented Disney team. “Assembling” a screenplay from their work, which I had so admired and enjoyed when I saw the movie in 1961, only gave me a greater appreciation of their amazing talents.